* No unknowns - Nothing will be shrouded in a vague Unknown. Everything must be derivative from knowns and all the holes must be filled in by some cipher, some principher, or other construct.
* Unseriousness - The terms used here are purely imaginary. Though these characters did help me formulate the Tautrix, they are all just "spiritual-like" symbols based on modern mankind's various conclusions.
* No a priori introductions except faith in Truth - This is why there is no God, no angels, no ghosts, no divine justice or other spandrels. The only a priori introduction is a faith in what we can derive or conclude based on Truth.
* Both "Good" and "Evil" must co-exist - This principle is partly borrowed from Zoroastrianism. The Zoroasters believed that there was the Truth and the Lie. They felt they represented the Truth, but recognized that the battle between the Truth and the Lie was part of the Plan, and not that Truth should ultimately trounce over the Lie.
* Pure subjectivity - All of what is created is for your and my own benefit. It's all invented and designed for our own practical sanity, happiness, "spiritual" fulfillment etc.
* Flexibility - Holes are left here for others to personalize and customize for their own. Some of the basics such as Axel, Cipher, and Arcana are essential for some derivative of the Tautrix to to truly be a "Tautricism" But if samuri-dragon things or Christian personifications are necessary for the user's personal unity, so be it.
* Substitution of spiritual drugs - The Tautrix is designed to be a substitute for all the psychological benefits that those who believe in traditional religions get. What it won't substitute for is the enslavement principles of certain religions, such as fear of the devil or morality. If you want a Master, look somewhere else.
* Integration with contemporary and future scientific understanding - The principles of the Tautrix are inspired by modern man's scientific discoveries, such as Natural Selection, the Law of Accelerating Returns, and the Central Limit Theorem
* Separation from traditional terminology - Cannot use traditional "loaded" words such as God, sprit, soul, energy, lifeforce, divinity, oversoul, or the Force. All these other words violate the "No Unknowns" principle.
* No dogmas - Spelling errors and humor are fine. The Tautrix is not some arrogant form of quietism, but rather a liberating amateur virtue and attitude. Hence, there are no categorical imperatives or undconditional duties. There are no stodgy, stern statement, like the "Three Laws of the Tautrix." The Tautrix is just one toy in the constellation of toys that man juggles with in his life. If one wants to take it serious and form a monastery for the Tautrix, more power to him, but I'm doing this for fun.
* Ciphers, principhers, and other objects must be personified - No vague energy cloud or invisible force. There are only Greek-like "gods" such as Axel, and scientific principles such as the Central Limit Theorem.
* For your benefit - Belief in the Tautrix should only be followed for your personal benefit or the benefit of others. There are enough superstructures lording over us today. The Tautrix should be a superstructure that only depends on our personal committment and well-being, not our enslavement. I.e. we are not "vessels" for the Tautrix, but the Tautrix is our toy.
* Diminuition of ascetism - Unfortunatly, the current version of the pervading Graphen in today's Arclet is one of asceticism. Man is so willing to submit his own personal well-being for superstructures that do exist, such as religion or the tribal-construct of nation, and imagined superstructures, such as Nirvana. So, there is no monk depriving himself of food in the Tautrix. Life is a gift, it must be celebrated. The ascetic desire is an obstacle for the celebration, and so the Tautrix is a plug for those needs.
* The Tautrix is Art - The Tautrix should be artful and fun. It's a game for us to play and enjoy while we liberate ourselves from "spiritual" depravity. Creating new names, inventing prayers, and exploring scientific principles are enjoyable. Enjoyment is not the entire purpose of this, but it's an important Arc that Graphen gives us.
* No lame rules or laws - Eat whatever food you want, pratice whatever sexuality suits you, and set your political orientation however you see fit.
* No arrogant intrusive advice - No commandments like, "you should be healthy" or something. What you "should" do will always come from Graphen, not from a formulation of the Tautrix. There should be no commandments in general. The creation of worshippable constructions and the participation in spiritual-like activities is all that this provides. The content of what Graphen tells you or what you take from Storic will be your own personal advice coming, actually, from yourself, but symbolically from the Principhers.
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